The Immersive Visualization Center at Qualcomm Institute
The Immersive Visualization Center at the Qualcomm Institute brings together ideas, collaborators and students from all disciplines with the goal of propelling virtual reality and augmented reality into multiple areas of mainstream use.
We are developing innovative applications of VR and AR technologies to advance:
RESEARCH AREAS: Virtual Reality, Augmented Reality, 3D User Interfaces, Collaborative VR and AR Applications, Real-time 3D Rendering Algorithms, 3D Imaging of CT and MRI Data, Interactive Information Visualization
IMAGING THE HUMAN BODY
We are developing new ways of imaging the human body to support the treatment of painful conditions like Crohn’s disease. Patients with Crohn’s suffer from chronic inflammation of the gastrointestinal tract, which causes persistent diarrhea, internal bleeding and lasting pain. The disease is prevalent in the United States, where 201 of every 100,000 individuals are afflicted, and cases are rising rapidly in developing countries.
Today, artificial intelligence (AI) plays an important role in distinguishing between people, animals and objects in photos and videos. This need extends from casual, everyday platforms like social media, to academic research and military and national defense. At IVC, we are partnering with the Stanford Research Institute in Princeton, NJ to develop “explainable” machine learning models that enable the user to pinpoint and correct errors, and help the AI improve its accuracy. Our goal is to help officials, academics and members of the public understand the reasoning behind AI decisions, and more confidently entrust AI with various tasks.
DataCube is a group-friendly, augmented reality platform that allows users to visualize complex datasets in 3D through Microsoft HoloLens headsets. With DataCube, users can represent data in dynamic scatterplots with as many as six dimensions, including color, trace line, sphere size and the x, y and z axes. Users also have the choice of interacting with and manipulating datasets through hand gestures or a 3D controller.
The CAVEkiosk at UC San Diego is a high-definition virtual reality system located on the ground floor of the university’s Geisel Library. One of a number of such kiosks stationed at University of California campuses at Berkeley, Merced and Los Angeles, the CAVEkiosk uses a combination of panoramic imagery, data point clouds and 3D models to create a lifelike display of threatened cultural sites around the globe. Currently, visitors to the Geisel Library can use the CAVEkiosk to explore sites in Greece, Egypt, Israel and Jordan.
We’re using virtual reality to transform hospital patients’ MRI/CT scans into interactive, 3D models to improve surgical outcomes and give patients a deeper understanding of their body and condition.
At IVC, we’re partnering with the Stanford Research Institute to increase the accuracy of artificial intelligence for use in public platforms and military and national defense.
We invite researchers to share fresh, innovative ideas to support the IVC’s mission to improve artificial intelligence and virtual and augmented reality technologies. Our goal is to create a space and provide the resources for you to develop new and exciting tools for research across the board.
Virtual reality is a great tool for education. At IVC, we’re using VR to help hospital patients better understand conditions impacting their health, and to bring threatened cultural sites around the globe to public universities.
Our augmented reality technology offers anyone the power to visualize large, multidimensional datasets in 3D. Users can interact with and manipulate datasets through hand gestures or a 3D controller.
Dr. Jurgen Schulze is an Associate Research Scientist at UCSD’s Qualcomm Institute, and an Associate Adjunct Professor in the computer science department, where he teaches computer graphics and virtual reality. His research interests include applications for virtual and augmented reality systems, 3D human-computer interaction, and medical data visualization. He holds an M.S. degree from the University of Massachusetts and a Ph.D. from the University of Stuttgart, Germany. After his graduation he spent two years as a post-doctoral researcher in the Computer Science Department at Brown University working on real-time volume rendering in virtual reality.